Saturday 20 April 2024

Kingdom Come: Deliverance Nintendo Switch Port.


 










By Sam Coles: 

People often scoff at the Nintendo Switch whenever a third-party port is announced for the platform, often with hyperbolic statements about it running at 10 to 20 fps but most of the time they are good ports. Kingdom Come: Deliverance is one of those good ports, originally released in 2018 on PS4 and Xbox One, the historical medieval RPG is now in the palm of our hands on Nintendo’s platform. It was a surprise release this game, as it was announced a while ago and it was almost stealthily released on the platform, but it is a great port and I want to give my thoughts so far!  



Kingdom Come: Deliverance takes place in 15th century Bohemia where the land is in turmoil, due to the ruler of the kingdom Wenceslaus who inherited the throne from his father but doesn’t take the task seriously when he doesn’t even turn up to his own coronation. His half-brother Sigismund ends up kidnapping him, takes advantage of the situation by invading Bohemia, trying to take the land for himself. You play as a peasant named Henry, who finds himself in the middle of one of these invasions, his village and parents are destroyed and killed in the ordeal, and he ends up in the servitude of Sir Radzig as Henry and his father were making a sword for him and he feels indebted to him. The plot is well written and performed amazingly by all the cast, plus I love that they take pride with accuracy and attention to detail with real world history in this game.  



The gameplay is where things get interesting because at a surface level it is your typical medieval themed role-playing game and yes that it can be, but it is much more. It is part RPG and life sim as you can resolve things multiple ways, you must make sure you keep up a certain reputation in each area. Reputation is key in this game, as a lot of scenarios can be solved with conversation, you know like in real life and I found myself beating most quests with no or as little bloodshed as possible. I like this aspect of the game, as it makes you really think on your toes, and you really have to pay attention to dialogue as it can unlock new clues to a quest or resolve them in non-violent ways.  

You gain a reputation in each village and city; it can be in a positive light or negative way it all depends how you have acted around citizens and nobility. I like this aspect of the game as it makes the world feel alive, you can persuade people through coercion, or you can be more sympathetic, and it reflects throughout the kingdom as they will hear about your exploits from other regions.  

When it comes to the other life simulation aspects of the game, you have to keep yourself fed, clean and make sure you get enough sleep. If you don’t eat or sleep enough, it will impact your performance during combat and traversal, if don’t your sword swings will be inaccurate, and you will faint if you don’t get enough sleep. However, this doesn’t hinder the experience as there are a lot of areas to sleep in and food is plentiful, it just adds to the experience of the game plus you can unlock perks which minimise such issues.  



Of course it is not all about talking in this game, eventually you will have to get into a fight both with your fists and sword. This is where the game can be the deciding point for some, as the combat is not easy when you first experience it. You can’t just go into battle and swing your sword around like a feather duster, no it is more methodical and slower paced as you must take your time. Sword strikes are slow, yet powerful and you have to read your opponent's moves, while managing your stamina and health. It can be rather difficult at first, but once you get the hang of it you get into a good rhythm although it gets somewhat unfair when you are up against more than one foe. It can feel a bit clunky, but feels really satisfying when you win a fight without being hit and you really feel every stab and slash when you land hits. It is a bit of a learning curve, but the game does go over the combat at the start of the game.  



Now onto the Switch port itself and how it runs and looks, to be straight it looks good and runs well. I played this on the Nintendo Switch Lite, so I have no means to play it docked and it looks really good on the small screen. The draw distance is great, although I did notice some pop in when exploring outside the settlements, mostly foliage suddenly appearing in front of me but it didn’t happen too often. Framerate wise, the game runs at a consistent 30 frames per second, the only time it really drops is during conversations, but honestly it really doesn’t matter as it is a non-interactive situation that doesn’t hinder the experience. When exploring the game runs well, with only a few hitches here and there, but nothing that breaks the experience.  

The game on Switch runs well, and honestly is the perfect way to spend a lazy morning in bed. If you haven’t played the game before this is a great way to play it for Switch owners, plus it is the Royal Edition, so it comes with all the DLC and expansions on the cartridge too so no massive download for the game!  



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Friday 29 March 2024

Dragon's Dogma 2 - My adventures so far!

 













(Xbox code provided by Capcom) 

By Sam Coles:  

Never thought I would be writing about a sequel for Dragon’s Dogma, but here we are with Dragon’s Dogma 2 12 years after the release of the original. It is hard to believe it has been that long between sequels, where I was a young 19-year-old playing the original in the hot summer of 2012, to an older somewhat wiser 31-year-old in 2024. Does the game capture the same magic of the original? Yes, it does, and I just want to talk about my initial thoughts about this game and this is by no means a full review, just me waxing lyrical about the game for a few paragraphs. 

Just a disclaimer, yes Capcom sent me the game and I am fully aware of the microtransactions of the game. Do they hinder the gameplay experience? No, they do not as everything can be earned in gameplay and it is not pay-to-win at all. This microtransactions have been in other Capcom games for years, I just feel this is selective outrage for the sake of it, be outraged by all of it or none of it. But I digress and let me get on with my thoughts.   

Dragon’s Dogma 2 sees you once again play as the Arisen, but this time you are in the role of royalty. You are a king or queen of the land, where you are quickly dethroned into a mine as a slave, where you conveniently have amnesia. You quickly uncover your memory as the Arisen, and realise you are the true ruler, and slowly regain power while purging the monstrous inhabitants of the land as the Arisen. The plot is more involved with this game, there is a lot more dialogue compared to the first game but that isn’t a bad thing as this game fleshes its world out more compared to the first game.  



The gameplay is like the original game, now that is not a bad thing as everything feels tighter and more fluid with its combat specifically. You get access to a selection of Pawns that players all over the world have made, with some interesting designs and names to say the least. Like the first game, you can have three Pawns in your party including the one you have created, it makes battles varied and sometimes easier depending on the party you have chosen.  

Not only that, Pawns also have more purpose in this game as players can set quests for their Pawn with a monetary or items specific reward which is a nice change adds variety to the game. They feel like more than just a filler in your party compared to the first game, but they didn’t fix the issue where they will constantly talk in the open world and state the obvious, yes, I know I can climb a ladder!  

Combat is one of the highlights of this game, I chose to be a fighter as I like to keep things simple in RPGs plus I like to get up close and personal. Anyway, combat is a big improvement from the first, the combat has weight to it you really feel every slash, every stab and the thud as these huge monsters fall when you slay them.  

You really get stuck in as a fighter class, blood flies everywhere as you slash into a goblin, explosions have amazing particle effects as your mage throws a fireball and you feel tense in situations as you climb a monster to stab at its weak point. Combat has always stood out to me in Dragon’s Dogma, as it was more exciting compared to other RPGs, where you would just hack away at a dragon’s ankle where in Dragon’s Dogma you ride said creature slashing at it as it drags you across the map. I think more RPGs need to take notes from this game with their combat system, as this game makes you feel like a fantastical warrior.  

What captivated me the most in this game so far is the exploration of its world, I have fond memories of playing Tolkien and Medieval inspired RPGs from the Xbox 360 generation. Games such as Oblivion, Dragon Age, Two Worlds 2, The Witcher 2 and of course the original Dragon’s Dogma.  



The reason I love exploration in these games is because it reminded me of my childhood, as I would explore the local woodland area I grew up in Bristol, which had various ruins, small castles and mysterious carvings in trees. It’s that sense of wonder I get from Dragon’s Dogma 2, where you want to explore each corner of the map and when you settle to rest at a camp you want to talk about what you found with your party. Coupled with the relaxing music as you explore, the game doesn’t discourage you from running off the main path because nine times out ten you will find something interesting, it’s something I haven’t felt since The Witcher 3 or to go further back Skyrim.  



Visually the game looks amazing, it runs on the RE Engine like most Capcom titles these days and it is beautiful. The environments look incredible, with a lush vegetation and foliage system which fills forests and fields with a lot of detail. Character models look okay, nothing mind-blowing they can look a bit lacklustre and washed out, however there are a lot of characters in the world with most of them being created by other players. Now, I played this on Xbox Series S and the framerate is 30 fps for the most part, but it does struggle a bit when you enter busy town centres as well as in some combat scenarios, but it mostly holds said framerate.  

Overall, I am enjoying my time with Dragon’s Dogma 2 so far, it is a lovely adventure and is a nice change of pace to the games I have been playing recently, less bang, bang and more stop and smell the roses. I can’t wait to explore more on my upcoming adventures.  


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