Tuesday, 23 September 2014

Super Smash Bros. for 3DS Demo Impressions.


By Sam Coles:
 
So finally the demo of Super Smash Bros. for 3DS has been released to the public rather than specific club Nintendo members, so I want to give quick impressions of the demo of how it handles and how it looks.
 
To be honest when they revealed Super Smash Bros. 3DS I was sceptical because I was worried how it would control with the 3DS’s control scheme were it only has one analogue stick which restricted a few games on the system such as Metal Gear Sold 3 to name a few. However when I played the demo I was really surprised to find that the game controls really well it has a tight control scheme you can use up to jump on the analogue stick but it’s easier to use the Y button instead.
 
Another aspect that I was worried about was the frame rate because again a lot of games on the 3DS do have a habit of dropping frames often to sometimes unplayable frame rates, but again this game runs at a buttery smooth frame rate of 60 frames per second, the only time that frames drop a bit is when final smashes are performed. The graphics are beautiful with intense detail on the available characters in the demo from the detail on Link’s Master Sword to Megaman’s armour.
 
The game is fast and fun compared to Brawl it hasn’t been slowed down for the sake of upping the graphics, it’s not quiet Melee levels of speed but it has a mixture of both Brawl and Melee to give that perfect mix of action and movement.
 
 
 
You have a select few characters to play around with as well as one stage and you can play multiplayer but only local for sake of this demo. You can pick Mario, Link, Pikachu and Megaman, they’re all varied and have unique attacks I liked using Megaman because he can use all his power ups from Megaman II.
 
I was pleasantly surprised by this demo which gets excited for the full release of the game when it hits the 3DS 3rd of October, so if you have a 3DS give it a go it’s a lot of fun.

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