Tuesday, 7 April 2020

Resident Evil 3 (2020) Review - "You want S.T.A.R.S? I'll give you S.T.A.R.S"!



By Sam Coles:

Since 2017 with the release of Resident Evil 7, Capcom have been on a bit of a comeback with the Resident Evil series. They went back to the drawing board and realised that fans adore the survival horror genre, after 2019’s Resident Evil 2 Remake I wasn’t expecting a remake of the third game, but here we are just over a year later. Is this is as good as the Resident Evil 2 Remake? No, but it is still really good nonetheless, as it still captures the spirit of the original with tight controls and beautiful visuals. Let’s get into it!

Resident Evil 3 takes place before and after the events of Resident Evil 2, where we step into the tank top of Jill Valentine who is having PTSD dreams about turning into a zombie in her apartment. She wakes up in a cold sweat with a huge bait and switch as it starts off in first person, until Nemesis breaks through Jill’s wall. She finds out that the infection from the mansion has spread to the streets of Racoon City. Jill slowly uncovers the reason why the monster known as Nemesis is stalking her, she finds out that the Umbrella Corporation wants to snuff out the members of S.T.A.R.S as they uncovered the experiments they were working on. The story is actually rather engaging which is saying a lot for a Resident Evil game, the voice acting is well done where it has weight, but that is not to say there are no hammy moments from certain characters.

Gameplay takes the foundations that were set by the Resident Evil 2 Remake, but puts more of an emphasis on combat like the original Resident Evil 3 did. There is a higher amount of zombies on screen at once, which is thematically appropriate given the game’s setting within the walls of Racoon City. Combat feels a bit faster compared to the RE2 Remake, where you now have a dodge move like in the original RE3, but like the original RE3 this dodge attack is rather temperamental and decides to work when it wants to. The hitboxes with the zombies is rather questionable when I was dodging them, because there were moments where I thought I had slipped past the zombie for them to suddenly to grab me and bite my neck like a burrito.

Gameplay is overall fun with the same satisfying feedback with the zombies when you fire a shotgun round into them, as their flesh melts as buckshot tears through their decaying skin. The emphasis on puzzle solving has been decreased in this game, as it focuses on the action more and of course the encounters with the hulking bio weapon that is Nemesis. These encounters are heart pounding and tense, he can suddenly crash through walls and the thunderous thumps as he sprints at you full tilt made my heart jump out of my throat.

However I feel like they have cut down on the Nemesis encounters in this game in terms of his humanoid form, there are only a handful of times that he shows up with his firearms and mutates quicker than he did in the original. Plus they have taken out the choice encounters with him from the original, where it was this high risk high reward scenario which would grant you weapon parts, but now they are gone. Not to say the encounters are bad by any means in this remake as it is a different interpretation, but I feel the element of choice has been streamlined a bit in this version of the game.

Once again Capcom have shown the capabilities of their RE Engine, where yet again they can balance both high fidelity visuals and performance (mostly). The game’s use of photogrammetry makes the world look believable, coupled with the photorealistic looking character models that capture every detail and expression. From a subtle smirk, wink or raise of the eyebrows these are some of the best looking character models I have seen this generation. The gore effects are disgusting (in a good way) and for a lack of better words moist, the decaying flesh on the zombies and monsters have unflinching amount of detail although a bit downgraded from the 2 remake as there are more monsters and zombies on screen.

Overall I have nothing bad to say about the visuals, but performance is a different story as it tries to run at 60 frames per second but it stutters during certain gameplay segments and cutscenes. Now I was playing this on a base PS4 but I expect it is a lot better on PS4 Pro and Xbox One X, but it doesn’t make it any less distracting.

I really enjoyed my time with the Resident Evil 3 remake; it has sharp visuals coupled with great combat and a story that was rather engaging for what it was. However I feel they cut a few corners, specifically with some of the Nemesis encounters and the choices you make in the original game. Great game and worth your time, but if you are a fan of the original you may see certain things missing.

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