By Sam Coles:
Death Stranding 2 is a game that most wouldn’t expect to exist, and what I mean by that is that the first game was such a polarising game with its reception where some loved it while others took a distain for it. However, as the years went by and everyone went through lockdowns during the pandemic, a lot of people warmed up to the game and its concepts of isolation and reconnection where we have a sequel in 2025, a sequel I love!
This game takes place 11 months after the events of the first game, where we see Sam Porter Bridges lying low in Mexico after he goes off the radar from the UCA to spend the rest of his days with daughter Lou. However, Fragile tracks him down to get him to help to connect Mexico with the Chiral network where Sam reluctantly agrees to do as it is in his nature. He connects the network in Mexico, but things take turn for the worse (I won’t spoil) where he becomes jaded and becomes embittered and drunk for 3 months. It is an engaging story immediately, Norman Reedus again does an excellent performance as Sam, as well as the supporting cast doing an excellent job.
Gameplay wise the game is very similar to the first game, and that is not a bad thing as it fixes and tweaks all the problems and laborious aspects of the original. For one the controls feel tighter with traversal especially, you still have to maintain balance with Sam as he walks when on certain terrain, but it feels more manageable in this game. The menus have been streamlined too, the look less cluttered compared to the first game where you don’t have to hold buttons down anymore to accept the most basic options. I know it sounds trivial, but it cuts down on the nonsense when navigating the menus.
Combat has been given an added boost and is introduced much earlier this time, within the first hour you have a gun in your hands compared to the first. You can scope out enemy camps and compounds, where it gives me Metal Gear Solid V vibes, as your approach is completely up to you. Gunplay feels tighter and less floaty compared to the first game, you really feel the impact of the weapons coupled with the better stealth options on offer in this instalment. You get access to an assortment of weapons, from assault rifles, pistols, shotguns, grenade launchers and more. Plus, dealing with BTs (Beach Things) is much better in this game as you can see them easily and is less of a guessing game when you want to deal with them lethally. The BT encounters in general are more engaging, they don’t feel like a chore, and you want to engage in combat with them more.
Visually this game is fantastic, this really showcases what the PlayStation 5 can do and that sounds like a stupid statement to say as we are 5 years into the generation. However, games haven’t really pushed the hardware to its limits, as this is the first game I have looked at and said, “this can’t possibly run on a PS4”. What stood out to me immediately are the landscapes, these are easily the most realistic landscapes I have seen video games so far. It is very impressive what Kojima has produced with these areas, you can see every little detail on each rock, the foliage looks lush as you go through the forests of Australia and much, much more.
The same goes for the character models, they are very realistic, and they look like their real-life counterparts. Not to say the first game’s character models didn’t look good, but the second game is a massive step up as it captures all the blemishes, subtle twitches and the eye movement is unmatched, and I feel is something a lot of games don’t quite get right. Graphically the game looks fantastic, while it ran at a buttery smooth 60 frames per second when I was running it in performance mode.
Overall, I have enjoyed my time with Death Stranding 2 so far, it fixes all the problems and more laborious aspects of the original to make a great sequel. I can’t wait to journey further into this game.