Monday, 28 September 2026

Cyberpunk 2077 Nintendo Switch 2 - Nightcity on the go!











By Sam Coles: 

It is hard to believe that Cyberpunk was once a complete disaster when it launched back in 2020, where the PS4 and Xbox One versions of the game specifically were unplayable. Where the framerate and resolution were so low you could have mistaken it for the PS1 game, however over the years the game has been fixed (well on the current gen: Xbox Series X, PS5, PC and NS2), where the game somewhat resembles the vision there were going for. However, what most were not expecting was a port to Nintendo’s hybrid console the Nintendo Switch 2, most were skeptical about the performance on the platform but surprisingly it runs very well on the handheld device.  

Cyberpunk 2077 was announced for the Nintendo Switch 2 during Nintendo’s announcement for the console, as a launch title nonetheless, and people were shocked to say the least. Nintendo’s track record was somewhat decent at that point, but it took a bit of nosedive after the announcement when they started announcing prices for the games which I was not pleased with, but that was mostly just Mario Kart. Anyway, what shocked people the most about Cyberpunk’s port like The Witcher 3 Switch port, the game would be on the cartridge including the Phantom Liberty DLC which is black magic for a game of that scale to be on one Switch 2 cart. 



So, Cyberpunk 2077 on Nintendo Switch 2, is it worth it? Does it run well on Nintendo’s platform? In short, yes, well for the most part let’s get into it. Cyberpunk takes place in Night City in the titular year of 2077 and you play as V, who can be either male or female. You are a mercenary where you can pick from three distinct backgrounds; you have Street Kid, Corpo and Nomad where these have different introductions; however, the story plays out the same after that with some exceptions such as dialogue choices. You end up being hired to pull off a heist to steal a biochip, but everything goes wrong and you end up having a ghost of a dead eco-terrorist embedded in your brain. Turns out Johnny Silverhand, who is on the chip, is trying to overwrite your mind, and you are now on borrowed time, and you must find a way to stop it. 

The story in this game still holds up well, and to be honest a lot of the aspects of this story are bit too real these days with corporations sucking the life out of people and the earth, as well as A.I. going rogue. The voice acting is still fantastic, and the morbid speeches from Johnny Silverhand performed by Kenu Reeves are brilliantly voiced. 

Now onto the main reason you will be interested in this game, and that is the performance of the game and how it looks. In short, the game runs really well; it gives you two options a quality and performance mode. 



Quality mode goes for better graphics at 30 frames per second, which is how I played it mostly in handheld mode and hits its 30-fps target for the most part it would only hitch when you are driving fast and it loads the next bit of the map with the streaming tech and it hitches slightly. Same during combat when it gets busy it will drop here and there, but it is not game breaking, and it doesn’t happen too often. The performance mode goes for 40 frames per second and one might be confused by that, but if you are new to this setting the Switch 2 has a 120-fps screen, when you put the game in 40 fps it gives you the illusion of 60 frames per second as it triples your frames with the higher fresh rate and it work really well. The only problem I have is that it drops the visual fidelity considerably, and it just doesn’t look great, so I kept it to quality mode. Graphically the game looks fantastic; they have retained the look of the PS5 and Xbox Series X versions but at a much lower resolution, however it uses DLSS upscaling to sharpen the image even when it is running at lower resolution natively it looks as if it is running at a high image scale and resolution.  

Overall Cyberpunk on the Switch 2 is worthy of your time, there is something about exploring Night City in the comfort of my bed in the morning, I get fully immersed especially with a good set of headphones on. If you can, I would highly recommend picking this up, especially physically as it is complete on the cart. 


P.S. Apologies for being quiet on the blog, video content has taken over but also a lot of personal things have happened in my life where writing has taken a bit of a backseat, I will be back to writing more regularly soon. 

Sunday, 3 May 2026

My fond memories of the Xbox 360



By Sam Coles: 

Gaming these days feels a bit lackluster and tiresome, with rehashed ideas with remasters and countless sequels where I find myself going back to the good old days of yesteryear. The Xbox 360 is a console I often go back to, as it was the console I grew up with in my teenage years and early 20s, now this isn’t going to be an article stating old is better and new is bad no far from it but it will be me looking back on my fond memories of Microsoft’s little box.  

Although the Xbox 360 originally came out in 2005, I didn’t get one until my 16th birthday in 2009 where I was absolutely enamored with it immediately as it came with Halo 3 and Mass Effect. It was a console that opened so many opportunities with the worlds I could explore as well as the career path I went down, where I ended up becoming a game critic as well as a video content creator today.  

The core memories stem from not even owning a 360 as a lot of my friends had one, and I just remember them bringing their 360 to my house, and we would play split screen Halo or Call of Duty until the early hours of the morning. Not only that, but it was also the height of the music rhythm game, with Guitar Hero and Rockband serving as excellent house party games which unfortunately became stagnate due to their overabundance. There was something great about mixing music and gameplay together at a party, where most had a few to drink which led to shall we say interesting results when it came to vocal quality with singing.  

As I got older when I got my 360 in 2009, I gravitated towards online play as our internet connection in my family household was more stable compared to our dialup routes. I started playing games like Call of Duty 4 and Halo 3 online more, which is how I ended up making friends when I was studying for my A-levels. When Modern Warfare 2 came out, it was a massive social experience, not just because the game was good but that was a big factor but because it brought everyone together no matter your background. People who didn’t even play video games that often or if at all played Modern Warfare 2, that was how much of an impact it had where the 360 was the place to play it.  

However, as I got closer to my twenties, I started to gain more appreciation for singleplayer games. Not that I didn’t have said appreciation before, as some of my fondest memories are from singleplayer games. However, as I got older, I grew to understand art more with games such as Red Dead Redemption, GTA IV, L.A. Noire (a lot of Rockstar titles), and The Witcher 2 showed me how mature the medium could be. This was all in the span of a seven to eight year life cycle too, which seems insane considering how games evolved at such an accelerated rate on a console that had just over 500MB of RAM.  

The Xbox 360 is a console that I grew up with, from my early teens when playing with envy at my friend’s house, to my mid-teens of finally owning one to my late teens to my early twenties of finally accepting the medium as an art form. It shaped the gamer I am today, not only that I developed somewhat of a career out of it as I started to write written reviews about games, which then went onto video content in my later career. It helped shape me who I am as a person today, and honestly, I wouldn’t change any of that.  

Saturday, 28 February 2026

L.A. Noire on Nintendo Switch - Murder mystery in the palm of your hands.














By Sam Coles:  

The Nintendo Switch has slowly become my main gaming device over the years, mostly it is easier to grab a portable console and start playing as opposed to booting the television up and playing on my main consoles. Anyway, what I love about the Nintendo Switch is being able to play triple A games in the palm of my hands on a lazy Sunday morning as I have coffee, and one of those games is LA Noire an underappreciated gem from Rockstar Games that first released in 2011. 



LA Noire takes place in 1947 in the titular city of angels, where we take control of Cole Phelps who is a war veteran who thought in the pacific theatre. He has come back from a world at war, where he tries to cut his teeth in the world of police work where he begins his career as a basic patrolman. He works his way up to a detective starting in traffic, homicide, vice and then he is demoted to arson due to certain misconduct. The story is fantastic, it really captures the atmosphere of the era as well as the certain issues that were present such as racism and prejudice, but what I like is that the game doesn’t sugar coat it as it highlights the issues and tries not to erase it. The voice acting across the board is excellent, coupled with the motion scanning technology that was new and exciting in 2011, where the facial animations hold up exceptionally well to this day.  



Gameplay wise it is split into four segments; you have the open world driving and exploration, examining crime scenes, third person shootouts and interrogations. Let’s get the more trivial gameplay out of the way first, you have third person shooting which was rather ubiquitous at the time it breaks up the more slow paced parts with some shootout action, it works but feels a bit clunky compared to Red Dead Redemption from the year prior. The open world exploration is there for the sake of being there I feel, where you can explore the world of 1940s LA but ultimately it is an open world where you can collect cars and solve street crimes but not much else. It feels rather empty and hollow for an open world game by Rockstar Games, I feel this game should have been a more linear game, but ultimate people don’t associate that with Rockstar Games.  

Now we get into the meat and potatoes of the game, that is the detective thriller side of it where you investigate crimes and of course solve them. You start off investigating crime scenes, examining clues that link to the crime, where you then use said clues when interviewing witnesses or suspects.  



The interviews/interrogations work really well, and the facial animations really shine, yes it can look rather obvious when someone is lying, but there were times when I was caught off guard with how convincing someone’s lie was. In this port of the game, you can choose Good Cop, Bad Cop and Accuse whereas in the original it was Truth, Doubt and Lie which was rather ambiguous with what Cole was going to say. The Bad Cop option is often used when Cole doesn’t have evidence, but he knows when the suspect is holding back, but there are moments when you do need evidence to accuse them of lying which makes you pay attention to the dialogue to connect the dots. Playing this on Switch it was like reading a book in the corner of my living room, with the slow burn and you get really invested in it like a good book.  

The Switch port is fantastic, often people dismiss third-party games because there are some bad games that just run poorly, but they tend to be in the minority. However, this game runs great on the Nintendo Switch, visually it looks great and it also runs at a stable 30 fps it really holds up especially on the Nintendo Switch OLED screen.   

Overall LA Noire on Nintendo Switch was a fun romp, it is a classic from 2011 that everyone needs to play, back when Rockstar Games use to release games and were bold with their visions and were willing to take risks. If you haven’t play this game I highly recommend it, and I wish Rockstar would make a sequel.  

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