By Sam Coles:
Remakes and remasters have become ubiquitous in recent years in the video game industry, so much so that they have gained a hyperbolic reputation of them outnumbering new releases. While yes, they are numerous and abundant, there are certainly more new game releases than remasters and remakes. Anyway, tangent aside I am here to talk about the beauty (if you can call it that with this game) of the Dead Space remake.
Originally released in 2008 on the Xbox 360 and PlayStation 3, Dead Space felt like one of the last good horror games we got for a long time, where the genre fell out of favour during that era for more over the top first and third person shooters. However, even in a sea of generic third person action games, Dead Space really stood out to me and scared the living daylights out of my 15-year-old mind back in the day. Fast forward to 2023, we get a remake of the 2008 title and to be honest when they first announced it, I felt that it didn’t really need a remake. The game still held up in my mind, and honestly it still does but what Motive did with this remake is excellent and nothing short of amazing. They took a game that has already aged well and made it look better, with a more tense atmosphere and fine-tuned the gameplay to make it the definitive experience, so let’s get into it!
Dead Space follows the plot of the original release frame by frame with some changes, for one Isaac Clark can now speak in this game whereas in the original he was a silent protagonist. This did ruffle a few feathers, but honestly, I think it was a good change as a lot of characters talk to him directly, and him standing there silently with no response is a bit awkward in the 2008 release.
He is sent to a space station to perform normal maintenance, where his partner Nicole happens to be stationed. However, once they arrive something is amiss as the reception area is abandoned and they soon find out why. They are quickly attacked by grotesque monsters that were once the crew, and Isaac has to investigate what happened to everyone and his partner. The story in this game, is Alien meets Event Horizon but that is not a bad thing as it adds its own spin on the formula of those stories. It is great to piece things together as there are not many cutscenes, a lot of the narrative is presented through text and audio logs as well as environmental storytelling.
Gameplay wise they have kept the foundation of the original, it is somewhat of a survival horror, but I don’t agree with that completely as ammo was always plentiful in the older titles. However, in this remake they have tweaked that aspect of the game, ammo seems to be far and few between fights although if you stomp corpses, you will find resources more but I did notice ammo pickups in general are more scarce. This tweak to the pickups makes you more careful with your shots, and has added more to the difficulty of the game which is not a bad thing.
The combat in general feels much better compared to the 2008 release, the shooting feels tight and responsive, coupled with the more visceral curb stomping which is fantastic and is more tense in the scenario with Isaac’s added profane dialogue as he performs said action. All the weapons and abilities are here in the remake, you have the iconic plasma cutter although toned down as it was overpowered in the original, the savage buzz saw as well as the flamethrower among others. Not only that, but you also still have stasis abilities which will help you in combat, as well as solving the simple yet fun puzzles in the game. It never gets old dismembering enemies with a plasma cutter, to then impale them against a wall with their own arm.
Visually the game is a huge step up from the original, an obvious statement at face value but the original had an art style that has aged well for a 2008 game. Everything is improved visually, shadows are darker emphasising the darker atmosphere coupled with steam coming out of the various vents in the environment with the haunting sound design. I played this on PlayStation 5, and a little on Xbox Series S via Game Pass and it ran at 60 fps on PS5 but only at 30 on Series S. Framerates are not usually a deal breaker for me, but when a game requires a degree of quick reflexes 60 fps is objectively better in that regard and it feels much better. It managed to stick to its respective framerates on both platforms, so if you are worried about stutter in any aspect it is not an issue.
Dead Space’s remake is an example of tweaking a classic in all the right areas, while maintaining what made the original a classic. It improves graphics (obviously), while improving the gameplay and adding to the narrative with the addition of voice over work for Isaac. It is a fantastic game for returning fans, or those who never got a chance to play it back in the day. A must play!