Thursday, 10 April 2025

Dead Space (2023) - How to do a video game remake.












By Sam Coles:  

Remakes and remasters have become ubiquitous in recent years in the video game industry, so much so that they have gained a hyperbolic reputation of them outnumbering new releases. While yes, they are numerous and abundant, there are certainly more new game releases than remasters and remakes. Anyway, tangent aside I am here to talk about the beauty (if you can call it that with this game) of the Dead Space remake.  

Originally released in 2008 on the Xbox 360 and PlayStation 3, Dead Space felt like one of the last good horror games we got for a long time, where the genre fell out of favour during that era for more over the top first and third person shooters. However, even in a sea of generic third person action games, Dead Space really stood out to me and scared the living daylights out of my 15-year-old mind back in the day. Fast forward to 2023, we get a remake of the 2008 title and to be honest when they first announced it, I felt that it didn’t really need a remake. The game still held up in my mind, and honestly it still does but what Motive did with this remake is excellent and nothing short of amazing. They took a game that has already aged well and made it look better, with a more tense atmosphere and fine-tuned the gameplay to make it the definitive experience, so let’s get into it!  

Dead Space follows the plot of the original release frame by frame with some changes, for one Isaac Clark can now speak in this game whereas in the original he was a silent protagonist. This did ruffle a few feathers, but honestly, I think it was a good change as a lot of characters talk to him directly, and him standing there silently with no response is a bit awkward in the 2008 release.  

He is sent to a space station to perform normal maintenance, where his partner Nicole happens to be stationed. However, once they arrive something is amiss as the reception area is abandoned and they soon find out why. They are quickly attacked by grotesque monsters that were once the crew, and Isaac has to investigate what happened to everyone and his partner. The story in this game, is Alien meets Event Horizon but that is not a bad thing as it adds its own spin on the formula of those stories. It is great to piece things together as there are not many cutscenes, a lot of the narrative is presented through text and audio logs as well as environmental storytelling.  



Gameplay wise they have kept the foundation of the original, it is somewhat of a survival horror, but I don’t agree with that completely as ammo was always plentiful in the older titles. However, in this remake they have tweaked that aspect of the game, ammo seems to be far and few between fights although if you stomp corpses, you will find resources more but I did notice ammo pickups in general are more scarce. This tweak to the pickups makes you more careful with your shots, and has added more to the difficulty of the game which is not a bad thing 



The combat in general feels much better compared to the 2008 release, the shooting feels tight and responsive, coupled with the more visceral curb stomping which is fantastic and is more tense in the scenario with Isaac’s added profane dialogue as he performs said action. All the weapons and abilities are here in the remake, you have the iconic plasma cutter although toned down as it was overpowered in the original, the savage buzz saw as well as the flamethrower among others. Not only that, but you also still have stasis abilities which will help you in combat, as well as solving the simple yet fun puzzles in the game. It never gets old dismembering enemies with a plasma cutter, to then impale them against a wall with their own arm.  



Visually the game is a huge step up from the original, an obvious statement at face value but the original had an art style that has aged well for a 2008 game. Everything is improved visually, shadows are darker emphasising the darker atmosphere coupled with steam coming out of the various vents in the environment with the haunting sound design. I played this on PlayStation 5, and a little on Xbox Series S via Game Pass and it ran at 60 fps on PS5 but only at 30 on Series S. Framerates are not usually a deal breaker for me, but when a game requires a degree of quick reflexes 60 fps is objectively better in that regard and it feels much better. It managed to stick to its respective framerates on both platforms, so if you are worried about stutter in any aspect it is not an issue.  

Dead Space’s remake is an example of tweaking a classic in all the right areas, while maintaining what made the original a classic. It improves graphics (obviously), while improving the gameplay and adding to the narrative with the addition of voice over work for Isaac. It is a fantastic game for returning fans, or those who never got a chance to play it back in the day. A must play!  

Monday, 24 March 2025

Assassin's Creed: Shadows - Ubisoft finally set it in Japan!













(PlayStation 5 code provided by Ubisoft UK)

By Sam Coles 

Assassin’s Creed is a franchise (at the time of writing) that has been around for 18 years, since the release of the original game all the way back in 2007 people have wondered if Ubisoft will set the series in Japan. Fast forward to the year 2025 and we finally have a game that is set in Japan, and it has been met with a lot of hate from various audiences but honestly despite the multitude of attacks on the game it is a fantastic experience 












The game is set in 1
6
th century Japan, and you play as two protagonists, you have Naoe who is looking to avenge her father’s death and Yasuke who is a black slave who was adopted into the samurai order. They are both met as enemies initially but then learn to work together as there is a bigger threat against Japan. It is a typical Assassin’s Creed plot, where it mostly revolves around revenge due to the death of a loved one, but the dynamics between Naoe and Yasuke work well.  



What stands out with this game is its world, the world itself is a character alone and that is something the series has always got right. However, this time they have gone all out with the detail, this is easily the most detailed game in the series specifically with world details. The foliage is dense in this game, as Japan at this point is mostly countryside vistas and this game really captures that with expansive draw distances. What helps with the added detail is that this is a current generation (PS5 and Xbox Series consoles) focused experience, so they can really go all out with the hardware  



The moment I was allowed to freely explore in this game my jaw hit the ground, the world felt so organic with the lush and densely filled foliage as you see it sway on a breezy day. That is another aspect that helps this world feel believable, the audio design as it sells you this realistic world of wildlife with birds chirping as well as the wind howling as you hear the grass blades brush against each other. It is a wonderful experience, and one where you can just go and explore at your own leisure looking for viewpoints, as you take in the majesty of the beautiful vistas and horizons. It is these moments that I have got into the habit of walking in a lot of areas, just like in real life when I want to unwind I love just walking around and taking in nature, to help blow off the cobwebs and it can help after a good combat section in the game as they are intense.  

Speaking of combat, it is not all about taking in the views and exploring as at some point you will have to confront the dangers of this world. Combat has been given a massive upgrade in this game; it requires timing and patience as you can’t just spam attacks to win as that will get you killed quickly. No, you must anticipate your enemy’s movements it is not Kingdom Come Deliverance levels of complexity far from it, but you can’t just button mash your way to victory. The combat is brutal, bloody and gory something you would expect from this period coupled with the sickening sound design as you slice through a poor soul and see blood fly everywhere. The combat really gets into a ballet of violence once you get going and feels really satisfying.  

Stealth does play a role in this game, it wouldn’t be much of an Assassin’s Creed game if there was no stealth. Anyway, the stealth gameplay is mostly assigned to Naoe as she is the titular assassin in this game as Yasuke is the brute and more confrontational character. Stealth has been finely tuned, where it seems they have taken elements from the Splinter Cell series. What I mean by that is you can now use light or lack thereof to hide, so you can extinguish candles to hide yourself in darkness, coupled with the ability to go prone and hide in shallow tufts of grass. It adds more to what is already there, and honestly it is a welcome change making it feel like one the best stealth systems in the series.  

Overall, what I have played of Assassin’s Creed Shadows so far has really captivated me, it really helped that Ubisoft delayed the game a couple of times to add polish, and it shows. The Japanese setting is wonderful, coupled with the breathtaking visuals, engaging story and brutal and visceral combat. It is a must play!  


Thursday, 2 January 2025

Cyberpunk 2077 - A game that rose from the ashes.












By Sam Coles: 

In the modern era of video games, it is common place for projects to come out unfinished and buggy and it is rather frustrating but sometimes certain games can rise from the ashes. Cyberpunk 2077 was a notorious example of this; to put it lightly the game was completely unplayable for most players and when I say most, I mean console players.  

The first trailer for this game dropped all the way back in 2013, as it was used more of a launching off point to announce The Witcher 3. After that announcement, it went quiet until E3 2018 where it was shown to the media behind closed doors where it was later released to the public. People were impressed; however, it looked to be too scripted and almost as if it was pre-rendered and that turned out to be true and a former CDPR developer came out and admitted it a few years later after the 2020 release. The game was set to release in April of 2020 on Xbox One, PS4 and PC, but then was delayed to September, then November and finally released in early December of 2020 and to say it was a disaster is being kind.  

The game was shown off before the release of the game, and curiously throughout its marketing the base Xbox One and PS4 were missing in their official comparisons, and most shrugged it off. Then when it came to the media reviewing the game, first they were only given PC codes for the game, no console review codes were sent out and second which was a huge red flag, they were not allowed to use their own screenshots or video footage. All my years of writing in the industry, this was the first time I have heard of such an embargo with game reviews and it was deeply concerning and when the game came out the review stipulations were clear as the game was a complete mess mostly on the PS4 and Xbox One.   



The PS4 and Xbox One versions of the game barely worked, the game targeted 30 frames per second, however you were lucky to get 20 fps at most. Textures popped in all the time as the game struggled to keep up with the player, especially driving cars at speed. Most often blame the fact the game was released on the Xbox One and PS4, which I would say no that is not the case at all as the hardware was capable of running an open world at this scale and detail, as Red Dead Redemption II came out two years prior to this game. No, this was rushed out the door, coupled with the COVID pandemic as well as the Red Engine which was already an unoptimised mess, this game turned the engine’s cracks into chasms which lead them to ditching it in favour of Unreal Engine 5.  

CDPR knew they had a complete PR nightmare on their hands, and quickly issued an apology to players on console about the unplayable state. However, the damage was done, PlayStation took the game down from digital stores due to the unplayable nature which is unheard off in the triple A space, where as Microsoft had a performance disclaimer for Xbox players. CDPR went back to the drawing board for the game and started to work on fixes.  



Fast forward to now, the game is in a great state if you play it on Xbox Series X|S or PlayStation 5 and it really feels like the game it was supposed to be. The game has a living and breathing world that is really convincing, the variety of people that walk the streets of Night City is incredible. Not only that, they added in a wanted level system that actually works now, so police will no longer spawn out of thin air they actually chase you, something that Grand Theft Auto got right in 1997 but I digress. The game runs a lot better too, running at a consistent 60 fps on the PlayStation 5 which is the platform I played it on recently, visuals in general have been given a massive overhaul and texture pop in is nonexistent now. The world feels lively and lived in, with streets crowed and meets their initial ambitious vision all those years ago.  

Gunplay and physics were tweaked too, combat just flows better now and shooting feels satisfying too. The driving was and to put it bluntly dreadful in the original release, as the physics just didn’t feel right and cars would often fly off in a different direction whereas now it feels like you have a handle of the cars now. The gunplay felt really off in the original release, mostly because I was playing it on an original 2013 PS4 and the framerate was lucky if it hit 20 fps during frantic firefights, 10-15 fps was the normal which made my eyes turn inside out.   

After all the fallout of the initial launch Cyberpunk has turned into a great game that everyone should play, it showed that the team was dedicated to fix a broken promise. However, we should not forget what CDPR did to consumers, with a broken mess that most players could not get through. We should not allow scenarios like this to become the norm, yes, it is great that CDPR didn’t abandon the project all together but we must remember what happened so we don’t repeat said scenario or that is what we should do in theory. We need to hold developers and publishers accountable more, instead of sweeping most issues under the carpet with a mere shrug of the shoulders waiting for an update. Cyberpunk is a great game now yes, but we need to remember the past to build a better future for the games industry and community.  

 

Just a quick P.S. I am sorry for not uploading any articles on the blog for the past two months, been really busy with video content on my Instagram and TikTok. Been doing vlogs, mini reviews and uploading gameplay content on said channels so it has been eating a lot of my writing time, I will get back to a consistent writing pattern in 2025, thank you for understanding and thank you for the support! 😊  

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