By Sam Coles:
The new Star Wars Battlefront has been getting lots
flak lately and I do get it, however I look at it from a different angle I look
at it as a different interpretation from a different developer. This is DICE’s
Battlefront and yes from the day it was announced I knew it wasn’t going to be
as good as Pandemic Studios Battlefront but what DICE has produced is
enjoyable.
The singleplayer is lacking as it is only tutorial
missions to help you get use to the different mechanics whether it be using the
heroes or controlling the vehicles, they serve their purpose. You have the AI
battles that let get a feel for the environment that you’ll get yourself into
with the multiplayer. Lastly you have the survival missions where you go
through 15 waves of imperial assault on 4 different maps, a bit uninspired but
they’re fun with a friend. Yes there is no singleplayer but you the gamer made
it very clear that DICE are not good at making campaigns that being the
Battlefield games and DICE listened and now you’re kicking up a fuss.
The presentation is absolutely beautiful and it hits
you as soon as you get into a game, you can’t deny what DICE has achieved with
the visual fidelity is nothing short of amazing with a new technique called photogrammetry.
How this technique works is that they take photos of the locations and props to
then render them in engine to give them that authentic look. The shining glaciers
of Hoth to the lush green forests of the Ewok’s homeworld of Endor, the presentation
has been nailed.
Once again DICE and sound design never fail it’s a
mixture of the beefy and meaty sounds of Battlefield mixed with the classics
sounds of Star Wars. The basters don’t just make a *pew* *pew* sound they have
that with the added bass and sonic boom every time you pull the trigger. The
shouts of team mates make the battle feel alive coupled with the screams as
they get shot or slashed by a light sabre.
You have a variety of game modes to get that will
keep you occupied for a while the main attraction is the Walker Assault mode
which I did criticise a lot when it was in its beta because it was terribly
unbalanced because the Imperials would win for the most part. Fortunately it
has been tweaked so the Rebels have more a chance to win so the Walkers don’t
take as long to destroy like in the beta but they do put up a fight. This mode
is fantastic and tense especially when an AT-AT sees you and starts firing and
you’re running for your life. There are generally 1-2 AT-AT’s it depends on the
size and density of the map so on Endor there is only 1 because there are trees
everywhere and having two might of cluttered the level and caused frame drops
if they did.
Hero hunt is an interesting mode where one player
takes control of a famous Star Wars character and everyone is trying to kill
them and the player to land the last hit becomes the hero, it’s like shooter
version of tag. Besides that the game has your usual multiplayer shooter game
modes with a Star Wars flavour so you have Team Deathmatch modes and Domination.
The negative I have is that the voice acting is
absolutely awful with the hero characters I don’t understand why they didn’t just
pull lines from the movies, it’s odd considering the voices for the infantry is
very good.
Star Wars Battlefront is a good interpretation from
DICE, yes it’s not as good as Pandemic’s Battlefront but it is enjoyable
because it looks like Star Wars and sounds like Star Wars.
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