By Sam Coles:
While everyone is focusing on Battlefield 1 there is
a title that may have gone unnoticed and that game is called Verdun. Verdun has
some good ideas but ultimately falls short due to the controls and questionable
mechanics. However it’s nice to see other developers to tread in the waters of
World War I.
Verdun is a squad based multiplayer shooters set in
the trenches of the First World War where you can play only a handful of modes
in different fronts of the conflict. First impressions were good with the
atmosphere and sound design, guns sound like they can do some damage with
piercing shots from sniper rifles to the crunchy sound of machine guns as they
pierce flesh with the screams of your enemies. After a few hours of playing
this game the issues start to emerge and after a while it became more
frustrating than fun to play and I stopped playing.
Before I get into the negatives about this game let’s
go over what content you get to take part in. First you have your standard Team
Deathmatch which you know what you’re in for if you’ve played any FPS in the
past 20 years, Free for All I shouldn’t have to explain, Frontlines and Squad Defence.
Frontlines is full out trench warfare where you
spawn at either end of the battlefield and push forward to towards the enemy
team, the way to gain the advantage of this mode is to stay in the trenches because
if you peer your head up above the trenches you’re dead. Squad Defence is yet
another horde mode. I don’t know about you but I’m getting bored of horde modes
because fighting waves upon waves of enemies is not my idea of fun it gets boring
fast because most of the time you don’t need to change your strategy and it
becomes monotonous.
You have several classes of weapons to unlock from
you standard rifles and pistol to the more heavy offer like the machine gun,
which unlike Battlefield you can’t wield it standing up you have to mount a
placement to use it. Verdun is slower than Battlefield because it aims to be
more realistic for better or worse so guns tend to do realistic damage for the
most part if the hit detection doesn’t play up which does now and again.
Now there are
a few issues with this game that made me stop playing, the first reason I
stopped was the fact I had great difficulty finding game that wasn’t team
deathmatch, there aren’t many people playing this game. Another issue I had was
the controls and the delay; there is a delay from when I pressed a button and
the action happening on screen which can result in hundreds of frustrating
deaths because the game takes a minute to realise what button I pressed.
I had issues with graphics not in terms of them
being bad (which they are) but with visibility, there is one map set at night
which usually I wouldn’t have a problem but I couldn’t see anything unless I
was out of the trenches which resulted with me getting my head blown off. The
final issue is that there are few sound problems with them syncing with
animations for example when I reloaded my weapon I heard all the usual noise
such as removing the magazine and putting in a new one but when I cocked the bolt
absolute silence. I know some people wouldn’t take any notice of that but I
have a keen ear for sound effects and it breaks my immersion.
Overall Verdun wasn’t an enjoyable experience for me
due the clunky controls and the blurry and muddy graphics.
No comments:
Post a Comment