By Sam Coles:
After the success of the Crash Bandicoot N.Sane Trilogy
people wondered if Activision were working on a sequel, fast forward three
years later we now have Crash Bandicoot 4: It’s About Time. A wonderful play on
words with the fact that it is a true sequel to Crash Bandicoot 3, as well as
it being about travelling through time and space. Is Crash 4 a worthy sequel to
the original PlayStation trilogy? Let’s find out!
Crash Bandicoot 4 takes place after the events of the first game;
Neo Cortex still salty about his defeat by the orange bandicoot keeps imaging scenarios
where he defeats him. Meanwhile his band of goons find a way to tear a rift
through time and space (hence the title), where they can defeat Crash and his
friends in different parallel worlds. So Crash must defeat them once more the
only way he knows how, by spinning around and breaking everything like a
drunkard in the centre of Bristol on a Friday night. The story is entertaining
and well-acted from the cast; it’s over the top and made me laugh in a few
places with Clancy Brown once again stealing the show as Cortex.
Gameplay is what you would expect from the first era of
Crash Bandicoot, you make your way through linear yet tough levels breaking
every single box you find as well as trying to do it in a speedy fashion. So
far rather standard which is not a bad
thing as it goes back to what makes the series so good and compelling, but it
adds in some new elements with the masks you get to play around with.
These add an extra layer of complexity to the platforming,
these can range from making platforms appearing from other dimensions, a spin
attack that is continuous which lets you float for a short period, anti-gravity
and one that lets you slow down time. Each mask has been catered to the levels
they appear in, but they can overdo it in some stages as it gets insanely
precise.
Control wise this is in my opinion the best controlling
Crash Bandicoot game I have played, the jumps have weight to them but not too
heavy like the N. Sane Trilogy you can easily gauge where you are going to
land. Crash’s overall movement just feels tight and responsive, which helps
with the higher framerate which tries to maintain 60 frames per second but I
will get into that later. Plus it still feels so good to smash boxes, which is
helped by the excellent sound design. I will never get tired of belly flopping
onto a stack of boxes, with that crunchy box breaking noise.
Presentation wise the game looks fantastic, I remember
seeing a few who were a bit sceptical due to the game not using realistic fur
effects. However the cartoony aesthetic works in the game’s favour, as it looks
like a Pixar animation come to live in interactive form. The game is very
colourful and varied; you start off in familiar territory at N. Sanity beach
and move onto to the more bizarre worlds that are neon lit. Overall presentation
is absolutely superb!
Now the only issue I had with the game was the framerate, I
played this on a standard PS4 and as Digital Foundry highlighted in their
analysis of the game it targets 60 frames per second. However the base machines
really struggle to stick to that target and the PS4 floats around 40 frames,
and it is worse on a normal Xbox One. What would have been nice if there was a
framerate limiter to lock at 30, I’m not a framerate snob but if you going to
target a specific number it needs to be consistent.
Overall Crash Bandicoot 4 was a blast from start to finish, these retro revivals of old franchises have been fantastic this year and this game was another excellent addition to the movement. It’s bright, colourful, funny and a joy to play. I highly recommend this platforming adventure!
I used to love Crash Bandicoot when I was younger and then one of my sisters got the last one for Switch and boy I missed it! This sounds like a must try, thanks for sharing :)
ReplyDeleteThanks! Yeah this game is coming to Switch too soon!
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