By Sam Coles:
When we think of the year 2000, we think of a new millennium
but these days we are shocked how it is now 20 years since that year. A lot of
great gaming experience came out that year with the PS2 first launching in
Japan and Europe, the first Timesplitters and the subject of this article The
Legend of Zelda: Majora’s Mask. A game that had a rather tumultuous development
to say the least, turned out to be one of the most unique Zelda titles in the
series. So let me take you on a journey through the dark and twisted tale
within the land of Termina, this is The Legend of Zelda: Majora’s Mask 20 years
later.
Let’s rewind back to the late 90’s when production of
Ocarina of Time wrapped, they had left over material and some at Nintendo
wanted make a remixed version of Ocarina. However Eiji Aonuma suggested to make another game instead,
and then he was given 18 months to make another game. I am of course over
simplifying the situation, but it shows what pressures he was under when
creating Majora’s Mask which explains its morbid and pessimistic tone. So much
so Eiji Aonuma would constantly have nightmares, so much so one of them would coincidentally
make it into the game with Deku Scrubs chasing him. Despite the short
production period Majora’s Mask turned to be a great game, it reused Ocarina of
Time assets and character models but it works in the game’s favour as it
presents itself as a parallel universe to Hyrule. Laborious development aside
let’s talk about the game itself.
Majora’s
Mask is an unusual game in the Zelda series due to the fact it is a direct
sequel, it takes place after Ocarina of Time where Link is in search of a lost
friend which is heavily implied to be Navi the fairy. When he is slowly riding
through the forest his ambushed by Skull Kid who is wearing the titular mask,
he steals Link’s Ocarina and horse and turns him into a Deku Scrub. Link then
bumps into the Happy Mask Salesman who says he can help him transform himself
back to his former self, but he first needs the Ocarina back in his possession.
This comes with a big price as he has only 72 hours to do so, because the Moon
is slowly descending towards the planet where it will kill everyone in the near
vicinity.
The
narrative in Majora’s Mask was a huge change in tone; it no longer went with
the whimsical and fairy tale aesthetic but instead went with dark and morbid
themes such as death and loss. In a way it reflects the troublesome development
it had which led to these themes, and honestly stands out as one of the more
interesting games in the series from a storytelling perspective.
What
makes the game standout in terms of the gameplay is the 3 day time mechanic, and
the masks themselves. Let’s start off with the most contentious aspect of the
game the 3 day time limit; at first when I played this as a kid I did not like
this mechanic at all as I found it too stressful. However as a teenager and
young adult I adapted to the system as you have to use the Ocarina to control
it, you can slow down time by playing The Song of Time backwards which will
give you three hours for the 72 hour cycle instead of the gonad crushing 55
minutes. When you understand how to manipulate time via the Ocarina, the burden
of stress of the situation becomes less cumbersome.
The
masks are also a major mechanic in the game; you have three transformation
masks you can use throughout the game not counting Fierce Deity or Giant Mask. You
have the Deku which you get at the start of the game, Goron and Zora masks.
These aren’t just meaningless magic McGuffins, as they represent the deceased
characters you find in the world as you use The Song of Healing to sooth their
last moments. The most mysterious one is
the Deku mask as you don’t receive it from a dying Deku Scrub and for years it
was shrouded in mystery of who it is until you meet the butler in the Deku Palace
who remarks that “You remind me of my son”. It’s those small yet significant moments
that really solidify this game’s storytelling, as it doesn’t insult the player’s
intelligence and lets them put the pieces together.
Anyway
back to gameplay mechanics of the masks, each of them have their uses and
weaknesses such as the Deku being weak to fire and can’t leave town as they don’t
have effective weapons. However they can burrow into flowers and glide for a short
time, which helps traverse areas that lack stable ledges. Gorons are strong, can
travel around Termina fast as they roll up into a ball but they are slow when walking
and attacking. The Zora mask lets you swim quickly and breathe under water,
coupled with some slick combat manoeuvres. What I like about this aspect of the
game is that you integrate within each community as you take on the persona of
each dead character, they don’t see you as Link as you just ghost along within
the land as someone else. People barely register Link’s presence, as they see
him as the the Deku, Goron or Zora he is disguised as. It makes his efforts
meaningless almost as they attribute his efforts to the race he has transformed
into.
It
wasn’t all perfect though with the game, like most Zelda games there is always
that one dungeon that is infamous for being irritating and this is in the form
of the Stone Tower Temple. Now in concept it was a unique idea where you would
have to flip the entire temple to get to certain areas, however it was the laborious
nature of having to play The Elegy of Emptiness multiple times. This song would
produce rather nightmarish versions of you in all forms to help way down
switches, sounds rather standard but if you know what you are doing you would
have to play this song over 30 times which I don’t need to tell you how annoying
that is. Unfortunately they did not fix this in the 3DS version of the game,
which is rather baffling as they fixed the issues with the Water Temple in the 3DS
version of Ocarina of Time.
In
terms of visuals Majora’s Mask looks much better than Ocarina of Time,
considering the darker tone of its story the graphics have more colour to them.
My favourite area being the swamps with the warm reds and pinks, everything is
densely detailed and does not have that baron wasteland that is Hyrule field in
Ocarina of Time. They do reuse a lot of assets but it works in the game’s favour
as I said early with the whole parallel world concept. Everything just looks
better, which is helped with the use of the Expansion Pak.
Majora’s
Mask 20 years later still stands out as one of the most unique games within the
Zelda series, yes certain mechanics can be rather tedious but it was bold for
doing something different. The story had a dark tone and the world of Termina
was more interesting than Hyrule. I would say give this a go if you can, but to
experience it properly play the N64 original on native hardware or on the
GameCube collection.
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