By Sam Coles:
Metal Gear Online is what happens when you take the
singleplayer stealth gameplay and you add 15 other people in a fun and
sometimes chaotic game. Does it work? For the most part yes it works very well
in a multiplayer environment.
First you must create your character and select a
class, you can use your character that you created at the start of the campaign
of The Phantom Pain or you can make a new character if you want to. You have
three classes to choose from which complement each other if they’re distributed
evenly in a team:
·
The
Enforcer: These are guys who are going to be laying down most
of the firepower during firefights as they’re heavily armoured and carry LMG’s,
however they are slowest out of the three classes as they carry heavy weapons.
·
The
Infiltrator: If you like close quarters and sneaking
around then this class is the one for you as they specialise in CQC skills and
sneaking around the outside of the map, they’ll be very useful for objective
based games.
·
The
Scout: If you choose this class you’ll be the eyes and ears
for your team as you stay back and survey the area by spotting enemies and providing
sniper fire.
You can level up your character bit by bit which
will unlock new weapons and gadgets for your character. You can unlock gadgets
such as the stealth camo which make you partially invisible for a few minutes which
can be very helpful during objective based games to the cardboard box which is
to be honest useless. You have an array of weapons to choose from such as
pistols, SMG’s, assault rifles, LMG’s and sniper rifles to non-lethal options
such as tranquilizer guns and stun grenades which offers a different style of
play.
You have three game modes that you can choose to
play:
·
Bounty Hunter
·
Comm Control
·
Cloak and Dagger
Bounty Hunter is Team Deathmatch but with a twist. You
kill enemies to score like any other deathmatch mode, however every time you
get a kill a bounty is added on your head each time you gun someone down. If
you see someone with a high bounty you could shoot them, but if you knock them
out and Fulton them you gain more tickets and the amount depends on how high
their bounty is. I like this because you can turn a match around if your team
is losing; it makes you play in a non-lethal style like the singleplayer
campaign and makes the game balanced.
Comm Control is another twist of the Domination mode
from games such as Call of Duty or Gears of War etc. You have an attacking team
that has to use the uplink points to speed up the download of the intel that
they’re after. The defending team must keep those points on lock down to stop
them from downloading the intel. It’s fun but it’s not anything that I haven’t
seen before in terms of multiplayer.
Finally we have Cloak and Dagger where stealth which
is key to winning, well on the attacking team anyway. How this works is that
the team that is the attacking team have unlimited stealth camo and must steal
discs then take it back to their base and upload it. I hear you saying “Unlimited
stealth camo! Easy!” Well you’ll be wrong because if you’re spotted you’re
stealth camo will be disabled for a short time and you must hide until the heat
calms down. The attackers will only be armed with tranquilizer guns and that’s
it and you can knock enemies out where you can either Fulton them or stick a
knife in their throat.
Now I have a couple of negatives with Metal Gear
Online and the first one is that there is a huge problem with stun grenade
spamming especially in the Comm Control mode because you’re given 3 stun
grenades which is too much in my opinion. The second is that there are not
enough game modes there are only three and it gets boring fast, they need to
add more which I expect they will do in a future update.
Metal Gear Online is fun addition to already great
game Metal Gear Solid V The Phantom Pain, it blends the stealth gameplay from
the singleplayer and puts it into a multiplayer environment and it works. I
wish there were more gamemodes, but overall it’s a fun addition.