By Sam Coles:
We’ve all been waiting
for a new Star Wars Battlefront game for the best part of 10 years now, but
finally we have a new one on the way brought to us by DICE who most famous for the
Battlefield series. What I’ve experienced of this beta so far is that it’s ok
but nothing mind blowing, but it has balance issues with Walker Assault which I’ll
get into.
Let’s get the good out
way first to soften the blow with the negatives I have with this beta. The
presentation is fantastic it’s what I would expect from DICE in terms of visual
fidelity. The environments look beautiful of what I’ve seen so far from the
crisp snow on Hoth to the blood red canyons of Tatooine. Even down to the
explosions and damage that guns make when they hit walls, vehicles and people
you see sparks fly everywhere creating this chaos with the battle that you
would expect. It’s nice that the game runs at a blistering 60 frames per second
for the most part, but however it does only run at a resolution of 720p on Xbox
One in the beta.
As per usual in the
sound design department at DICE they’ve nailed it! They’ve mixed the sounds of
the Star Wars such as the blasters and Tie Fighters with that Battlefield
sound, so it sounds like they’ve added in the grunt of a real firearm with the
noises of blasters. It helps you get sucked into the environment with chaos around
with the explosions and the shouts of your follow soldiers.
So now let’s get into
gameplay and features of the Beta.
You have three modes to choose from:
·
Walker Assault
·
Drop Zone
·
Missions:
Survival.
Walker Assault was a
great Idea but however at the time of this review when I played it, it was horrendously
unbalance and is always in favour of the Empire. I don’t think I played a game
as the Rebel Alliance and won Walker Assault. So here is how Walker Assault
works, you have two AT-AT’s slowly pushing up trying to stop you from turning
uplinks on, which is a similar vein to Rush from Battlefield. This is a great
idea on paper it should work right? No it does not work well at all because the
Walkers take too long to destroy and I’m not saying make their health low but
make them a tad easier to destroy. The reason why I say this is most of the
time when you’ve destroyed one AT-AT the second is already at the shield
generator. So I wish they would balance this before it launches on the 20th
of November.
Drop Zone is nothing too
special two teams fight over drop pods that are randomly dropped around the map
and you have to defend them for a short amount of time to gain power ups. I
liked playing this mode but my problem is that it’s not anything that I’ve
haven’t played before and in my opinion it’s a bit run of the mill.
Now Missions were very controversial
because DICE said that they’re not including a single player campaign, but they
said you can play missions single player. What mission do we get in the beta?
Bloody horde mode! I thought we got over horde mode after Gears of War 3 I don’t
understand how this mundane mode is still so popular? You fight off waves of
enemies that increase in difficulty over and over agian, mowing down enemy
after enemy in the same spot just isn’t fun it’s a snore fest.
So let’s talk gameplay
when you’re out on the field and power ups etc. The gameplay is competent you
shoot at the enemy and they eventually die, but don’t hold down the trigger for
too long because the blasters over heat. There is a small mini game where you
can do a sort of active reload in the same style of Gears of War to skip the
wait of the gun cooling down period.
Now the main thing
about this game in terms of operating vehicles and assuming controls of heroes of
villains is annoying. So how it works with vehicles is that you’ll find small
blue icons which will be in the shape of said vehicle which is a pain to spot
in whiteness of Hoth. This is annoying because using vehicles is no longer a
choice and becomes a scavenger hunt to find them. The charm of the old
Battlefronts is that you could be a specialist with certain aspects such as
being a pilot of ground vehicles or providing air support from an X-Wing or Tie
Fighter, but it’s not an option in this game. The Heroes and Villains system
works the same so anyone can be Darth Vader or Luke Skywalker without earning
it like in Star Wars Battlefront II.
So after each match
when you level up you’ll gain currency to unlock “Cards” for your loadout such
as thermal detonators or jetpacks. My main issue with this is why don’t you let
me have a grenade from the start? That is also a huge issue as well because you
get infinite thermal detonators! I’m not joking and yes there is a cool down
time but it runs down far too quick and I noticed a massive problem with
spamming especially in the hanger on Hoth. So I was in this situation where I
was constantly dying because of the grenade spamming this needs to be addressed
they need to slow the cool down time by a mile or the logical thing to do is to
give you limited amount of grenades.
Overall Star Wars
Battlefront is a bit of a mess at this point in the Beta phase with the
unbalance nature to Walker Assault to the boring horde mode in Missions. They
need to get into gear and address these problems because over wise they’re
going to have some very unhappy gamers.
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