By Sam Coles:
Quake turned 20 years old recently and I can’t
believe it’s been that long since the original game was released, it is a
fantastic first person shooter series with great environments and games that
barely have any connection with each other. Join me as I go over 20 years of
Quake history.
Quake
(1996):
Id Software had the idea for Quake before Doom and
Wolfenstein 3D it was first advertised in Commander Keen called “Quake The
Fight for Justice” it was conceptualised as an RPG similar to games like Ultima
Underworld. Id found their success with Doom and Wolfenstein and had a good
formula going and the development of Quake started to run into issues so much
that John Romero left the company after the game was finished, they ditched the
RPG idea and played it safe by making a game like Doom. This time however it is
completely 3D with the character models and the environments, Quake emphasised
verticality more than Doom.
Quake begins with a choice how hard do you want it?
They did get rid of the creatively named difficulties from Doom and
Wolfenstein, but they do fiendishly hide the Nightmare difficulty which that in
its self is a test. The game again is split up into chapters with slip gates
where you have to breeze through a level, kill enemies and explore for weapons
and keys.
Gone is the pistol now you start with a shotgun with the super variant
turning up later, each of the weapons come in pairs you have the shotgun and
the super shotgun, the nail gun and super nail gun, the grenade launcher and
rocket launcher. There is one weapon that does not come in a super variant and
that is the Lightning gun, at one point there was going to be a chain lightning
gun but it was dropped due to time restraints.
Quake’s environments are dripping in gothic
atmosphere taking ques from H.P Lovecraft as some of the new members of the id
team were huge fans of his works. No text or cutscenes tell the story in
typical id titles the environment tells it instead with cold and brown hues
that show nothing but emptiness as you hear the distant moans of enemies.
Quake’s physics were a step up from Doom you had to
tread dangerous environments with molten lava etc. so the natural evolution was
the ability to jump. Players managed to exploit the jumping by combining the
explosions of the rocket launcher to bring a new advance movement to the genre
called “Rocket Jumping” this lets you propel yourself to insane heights
accessing places you thought were out of bounds.
What people remember Quake for the most is the multiplayer,
Quake was the first successful online multiplayer and spawned the E-Sports
culture, yes Doom had multiplayer but it didn’t have that much of an impact
compared to Quake. Multiplayer was Deathmatch only but people found new strategies
of controlling your character like strafe jumping and bunny hopping. Like Doom
Quake was very mod friendly where modders were creating their own games and the
most famous one was Team Fortress where they filled the void of objective based
modes and team based modes.
Quake was a resounding success with critics and we
wouldn’t have to wait too long for a sequel only a year later for Quake II and it was
radically different in style and tone compared to the first.
Quake
II (1997):
Quake II came out a mere two years after the first
game and to begin with it wasn’t called Quake but one thing lead to another and
they ended up calling it Quake II so it would sell and you can tell that it
wasn’t a Quake game because it ditches the gothic style. It has a story a thin
one but it’s there, you play as a lone space marine as your unit was wiped out
by the menacing alien race known as the Strogg they’re a mix of cybernetic
parts and different races across the universe spliced together.
The gameplay was a step up from the last game with
faster movement and smoother animation with great gunplay. They still maintain
some of the paired weapons like the shotgun, super shotgun, machine gun and
chaingun with a few new additions like the hyperblaster and my personal
favourite the rail gun! The rail gun is absolutely devastating as you can one
shot most enemies but it does take a few seconds to recharge with each shot so
it’s a high risk and high reward weapon it’s a staple in the multiplayer.
Quake II stepped up the mark with the multiplayer
with maps that were designed for with the added mobility with rocket jumping
etc. and other mods like Action Quake flocked to it and was one of the most
played multiplayer games of the time. When the time came to release another
Quake game id Software made one of the most risky decisions with the third game.
Quake II did get a couple of console ports on the
PlayStation and N64 the PlayStation version was not very good as it didn’t
bother to use the dualshock sticks and used the d-pad. The N64 version on the
other hand was a fantastic port utilising the 64’s ram expansion pack and the
controller was a perfect fit for the genre.
It would only be two years until the next Quake game
and it would define online multiplayer for shooters for years to come.
Quake
III: Arena (1999):
If you were to release a game like Quake III these
days the comment sections on Youtube videos and forums would be flooded with
comments like “No campaign no sale” you know idiots who are naïve and have no
idea. Quake was known more for its multiplayer so id Software capitalised on
that and made the third game multiplayer only and it was a great success and
very impressive and you have to bear in mind that this was 1999 people were
still using 56k dial up.
This really defined the arena shooter where you didn’t
have perks, loadouts or levels it was all about your reflexes and something that
most fps does not have any more map control. Map control was a big aspect of
that game you had to know where the health is and where the best weapons are to
gain the advantage because if you didn’t you would be turned into mincemeat.
Quake III was also notable for the first game where
it was required an open GL graphics card to run it as it abandoned software support so if you didn’t have a 3D graphics card for your PC you were left
playing solitaire.
Quake III did have a few console ports like on the
PS2 which was a four player splitscreen version of the game as Sony didn’t
really do online games at that point and the Dreamcast version. The Dreamcast
version had full online support but they ran into a problem where PC players
found a way to access the Dreamcast servers then proceeded to thrash the
console players as controllers don’t have the speed and accuracy of a mouse and
keyboard.
Quake
4 (2005):
Whenever I see people talk about Quake 4 on the
internet it’s generally in a negative light and I don’t know why in my opinion
I think it was the last of the traditional first person shooter before Call of
Duty took over. Quake 4 was released in 2005 on PC and as a launch title for
the Xbox 360 and was not developed by id Software as Raven Software took the
reins with id supervising.
Quake 4 is a direct sequel to Quake II where you’re
cleaning up after the marine from the second game pushing back the last of the
Strogg forces and you then find out that the leader of the Strogg is not dead.
There is a bigger empathises on team work in this game as you’re generally with
a squad of marines who will assist you in firefights, replenish your health or
armour.
The game runs on the Doom 3 engine with some really impressive dynamic
lighting which you just don’t see in games these days with dark and dingy
corridors with flicking lights and it just builds the atmosphere beautifully.
There are moments where you’re alone which evokes
Doom 3 with the dark corridors except you can hold a gun and a torch with your
pistol or machine gun which is good and it does get really tense.
One of the most notable parts of the game is when
you’re turned into a Strogg soldier and what this does is that you can access
Strogg areas and it increases your health by 25 and you can run a lot faster it’s
a gory and graphic part and really stands out.
So where is Quake now? Well there were a couple of
spin offs like the Enemy Territory a multiplayer game which was made by the same
guys who worked on the Return to Castle Wolfenstein Multiplayer which was a lot
of fun. There was an in browser version of Quake III called Quake Live which
was pretty good for an in browser game. What’s next? Well id Software announced
Quake Champions at E3 2016 which is returning to the routes of Quake III which
it’s going to be a multiplayer only arena shooter. Quake is a fantastic shooter
and it’s hard to believe it’s been 20 years let’s hope it lasts of another 20.