By Sam Coles:
Back in the 90’s first person shooter games were
generally bad ports of PC games such as Quake on PS1 etc. It wasn’t until Goldeneye
came out on the N64 back in 1997 that changed everything and structured how
first person shooter are made even today you can see Goldeneye’s DNA in modern
console shooters. Does it still hold up? Mostly no but it’s still enjoyable in
parts.
Goldeneye follows the plot of the film more or less
scene by scene minus a couple of extra levels that has nothing to do with the
film. You go through level by level completing objectives, this was different
to other shooters at the time were you would usually go through the level kill
everything in sight and reach the exit. In this game you have to complete all
your objectives before you could finish the level and you would have to
complete more objectives when you play on higher difficulties. This is great as
it gives the game a lot of replay value as you can unlock fun cheats to mess
around in multiplayer or the singleplayer like big head mode or my favourite
paintball mode.
When you unlock the highest difficulty known as 007
mode this game will kick you in the gonads as it is extremely hard as enemies
become more accurate with weapons and there is no longer any body armour and it
can be frustrating.
The controls can take a while to get use to if you’ve
never played an N64 game before but it does have a good auto aim system which
you can getaway with using for most of the game but you must get a feel for the
manual aiming for headshots for the tougher enemies and bosses.
This also had a really good local multiplayer as the
N64 by default had four controller ports so you didn’t need to buy a muli tap
like the PS1. It had varied modes like deathmatches, Golden Gun, Licence to Kill
and You Only Live Once. It had the tropes of older shooters where you had to remember
the map with pick-ups and weapons.
The big problem I have with this game that stops me
from playing it these days is that it runs terribly it has the worst frame rate
I’ve played it will drop down to single digits when it gets busy on screen especially
in multiplayer matches. Most of the time it runs at 20 frames per second at
best and I don’t understand how people can say that this game still holds when
it performs this badly because game has aged terribly. These are probably the
same people who complain about performance with modern games but give Goldeneye
a free pass. It’s the only reason why I rarely (no pun intended) go back and
play this game as it makes my eyes bleed with the performance.
Goldeneye set the standard for console FPS but to
play it today is not good but I understand the legacy it holds. Former Rare
developers moved to Free Radical to work on the Timesplitters series and you
can tell they worked on Goldeneye even down to the user interface. You can pick
up Goldeneye for a decent price these days, but the console and multiple
controllers may set you back a bit.
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