By Sam Coles:
Mortal Kombat has come a long way, from its edgy inception
back in the early 1990’s to the more story driven experience we got in Mortal
Kombat 9 onwards. So if you were to tell me that a fighting game was getting a
story expansion I probably would have laughed at the absurdity, but here we are
with Mortal Kombat: Aftermath for MK 11. Is it a worthy addition to the base
game? Yes to a certain extent.
Mortal Kombat: Aftermath continues straight away after the
ending of Mortal Kombat 11, where Liu Kang who is now a fire god and protector of
Earthrealm has defeated Shinnok’s mother Kronika. Time itself is now in the
hands of Liu Kang under the guidance of Raiden who is now a mortal after transferring
his power to him; however Shang Tsung alongside with Nightwolf and Fujin turn
up to stop Liu Kang as he may doom time itself. Shang Tsung explains that Liu
Kang cannot reset time properly without Kronika’s crown, which was destroyed in
the fight between the two. What transpires is a DC Comics style multiverse
tale, where Shang Tsung goes back in time before Kronika has the crown. However
the story makes more sense compared to DC’s multiverse plot and is straight
forward and well written, well written for Mortal Kombat.
The story is well paced and yes it clocks in just over 2
hours, but it is as long as it needs to be if were any longer it would feel
dragged out. I know this may be a pain due to the expansion’s price which even
I think is pushing it a bit, but the extra work to produce the extra cutscenes
is astonishing with the facial animations yet again producing a high amount of
detail from subtle grins to the twitches in cheeks. Netherrealm have shown they
are a force to be reckoned with when pushing technology and this is within the
fighting genre.
What else do you get with this expansion? Well if you get
the collection oh I’m sorry I mean “Kollection”, you get access to three new
playable characters as well as the previous downloadable fighters. The three
new characters are Fujin, Sheeva and Robocop and no you did not misread that I
indeed did say Robocop. Now you can live out the R-Rated fantasy of The
Terminator and Robocop smashing seven shades of shrapnel out of each other.
How does each character handle? Well let’s start off with
the unstoppable law enforcing cyborg Robocop, as you would expect is extremely
slow. He is a powerful character but I will be honest he is not fun to control
or play with, his move set relies mostly on powerful strikes which I understand
given his character but he is not that useful against most of the roster of
Mortal Kombat 11. Sheeva is a nice addition she is and always has been a more
faster and less powerful version of Goro, but like in the older games her air
stomp move is easily spammed and is a cause of constant frustration. Finally
Fujin is a great all-rounder similar to his godly brother Raiden, with the
exception of that he wields the power of wind and not thunder and lighting.
Overall the new additions are fine; I feel Robocop is a fun
yet gimmicky addition as he just doesn’t feel that useful in most fights. I
like the call backs to the first film with his one liners and Fatalities, but I
honestly do not seeing myself using him that often besides the novelty factor.
Mortal Kombat: Aftermath was a nice surprise as I wasn’t
expecting a story expansion for a fighting game; it added more layers to the
existing story with the return of Cary-Hiroyuki
Tagawa from the Mortal Kombat movie reprising his role as Shang
Tsung. However the new characters are fine, with Robocop being a gimmick rather
than a useful character, and also at the time of writing the price for the
expansion is rather high considering the content oh I apologise again I mean “Kontent”
you get. I recommend it, but only if you find it in a sale.
I honestly wish I could play more video games. This one looks like so much fun as well!
ReplyDeleteGames are wonderful, so immersive these days with the realistic visuals they offer! :)
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