By Sam Coles:
Halo 2 was one of the most anticipated games of 2004, and
for good reason for one it was the continuation of Combat Evolved but it was the forefront of
Xbox Live, the paid service (which you shouldn’t be paying for) to play games
online. I’m going to talk about the campaign as I have finished it on Heroic difficulty
recently and I must say it has some questionable elements on the higher
difficulties when it comes to A.I., hit detection, ammo scarcity and bullet
sponge enemies. Does this make the overall experience bad, no but it did make
me want to repurpose my controller as a picture hook in my wall.
Halo 2 takes place directly after the first game, where it
starts off from the perspective from the Covenant as a high ranking Elite is on
trial for the destruction of the last Halo ring. He is branded as a heretic and
is put on display to be made an example of, but the council have other plans
and make him the Arbiter and send him on a suicide mission where “the council
will have their corpse” to quote one of the prophets. It then switches back to The
Master Chief and he is back to be rewarded for his actions from the first game,
and it is not long until the Covenant attack and board the space stations
situated above Earth. What I like about this game is that you get to see both
sides of the conflict; it shows that some races within the Covenant are not as
evil as the UNSC think; it’s a nice change of pace rather than just seeing it
from the “heroic” Master Chief.
Gameplay has been changed from the first game, you no longer
have a fix health bar instead you have regenerating shields only where you can
take a few hits when they are down. This was the period when regenerating
health was becoming the norm with Call of Duty 2 adopting the style the next
year. I played the campaign on Heroic difficulty and compared to Combat Evolved
it is not fun, it becomes unfair with the amount of damage you take and the
damage you output especially when they introduce the Flood (again) and Brutes.
The problem with playing Halo 2 on Heroic or above is the
fact is you are as fragile as a mouldy peach. Now look I understand that they
have to turn up the amount of damage that enemies output, but to randomly have
my head blown off by a Jackal sniper that I could not see is where the game
starts to test my patience. Let’s talk about the Brutes, they replace the
Elites half way through the story and you would think great a new enemy to
fight, but no they are slog. Now I understand presenting a challenge at a
steady curve, but when the Brutes are introduced it turns into a gradient as
steep as Cheddar Gorge as they take gunfire as if you were flicking beans at
them. The only effective weapons against them are precisions weapons such as
the Battle Rifles, Carbines, Beam Rifles and Sniper Rifles, but this still
takes a few shots and you will find yourself constantly out of ammunition.
They somehow made the flood worse in this game, they
introduced the Elite class of flood who now have shields and yes that is just
as irritating as it sounds as the flood were hard enough to kill with
conventional weapons. They spawn behind you more in this game compared to CE
and there are more parasites that revive fallen Flood, where I found myself
going around with an energy-sword chopping bodies up like an OCD murderer.
What is new with Halo 2 is duel wielding, where you can use
two one handed weapons at once, which range from very effective to what I am I
shooting feathers, I’m looking at you duel SMGs. The most devastating combination
are the duel Needlers, which can destroy any enemy that gets in your way so
much so that they had to tone it down in Halo 3 as you could only use one at a
time.
I played the anniversary edition of the game via the Master Chief
Collection, and it is absolutely beautiful as they remade this game from the ground
up in terms of visuals. What is fascinating is that you can switch from the new
visuals to the original Xbox presentation, and it is jaw dropping with how far
we have come in the visual department in the last 10 plus years. The game runs
at 60 frames per second in the remake, although it does have a bit of a wobble
when things get busy during intense firefights.
Halo 2 is not a fun game on higher difficulties, the
firefights become unfair with the brutes and The Flood are more irritating than
they were in the first game. If you’re going to play this game, play it on
normal because Heroic or above is not worth the strain.
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