By Sam Coles:
The 90’s were a strange time for gaming, more in a good way
as game developers were more experimental with established genre tropes. This
was the case with a racing game called Rollcage that released on the original
PlayStation back in the late 90’s, as it was a racing game with an interesting
gimmick. If you grew up in the 90’s you will perhaps remember those remote
control cars which drive no matter which way up it is, Rollcage was a racing
game with those in it which made for a fun and unique racer. Grip tries to
recapture that in modern gaming, where it mostly succeeds.
Grip does not concern itself with a story as it is a racing
game, it lets the gameplay do the talking and I must say racing games have been
rather exciting in 2018. This is not realistic, I mean how realistic can you
make a game that takes a remote control car that drive not matter which way up
it is that also shoots rockets. The emphasis of this game is verticality, you
don’t have to drive in a straight line, well you can if you are boring. What’s
great about this emphasis on verticality is that you can find different ways
around the track, with interesting shortcuts and plus it looks amazing spinning
in the air as you break the sound barrier.
I found throughout my experience races never really fell in
my favour completely, because usually in racing games once you are in first you
generally just speed off into the sunset. However in Grip the races are very
unpredictable due to the verticality and the emphasis of keeping momentum,
because if you don’t keep your top speed up you will lose as the A.I opponents
don’t mess around. If you do find yourself behind in a race you have access to
items which are either offensive of a way of speeding up. You have two slots
where you can stock one more item; these can range from speed boosts, machine
guns or missiles to turn enemies into a pile of shrapnel on the asphalt.
Visually the game looks okay, not bad by all means but okay
it’s not the best looking game and that is odd considering it runs on the
Unreal Engine 4. However I can see why this game looks okay as it shoots for
performance over looks which is something I will take, as this game is
blisteringly fast as you hit speeds of 500 km an hour which requires ones
utmost attention because if you fumble you will be tumbling off a cliff.
Honestly the track design is what stands out rather than the visuals themselves,
but let me stress it is not a terrible looking game but it’s just okay.
Grip is a game that evokes the 90’s where developers were
daring with current genres; it is fast, frantic and will keep you on your toes.
I highly recommend picking up this game if you are a fan of Rolecage that was
released on the PS1 and you want a modern interpretation as it is really fun.
The game is out now on PC, Xbox One, PS4 and Switch.
I really liked the games back in the 90's and even though it was more about the development, I also think they took a lot more time for some of the storylines.
ReplyDeleteThere's no comparison into the world of today's gaming as everything is much more advanced, much more realistic but I also think there's so much expectation from companies now!
strip things back and looking at how it all was in the 90's it's actually refreshing, I enjoyed them days but it's wonderful to see how it's all evolved into the beautiful world of gaming today! :)
Layla x
https://www.sprinklesofstyle.co.uk