By Sam Coles:
If you know me on Twitter or in person you would know I love
atmosphere in video games, it’s a major factor for my enjoyment in certain games
whether they are horror, RPGs or even first person shooters. A game that sticks
in my mind even 20 years later is Oddworld: Abe's Oddysee. It’s a game that
even over two decades later still holds up with its visual style, gameplay and
atmosphere. It’s a game that I had played a lot as child and I remember it
scaring me. Now of course that is different now as I’m a grown man and games
don’t scare me (for the most part), but I want to talk about the atmosphere in
this game.
Oddworld takes place in a world that has been gripped by
capitalist greed, where a corporation called Rupture Farms have almost
butchered all animals towards extinction. Abe is a worker at said farm, but
there is one catch he is a slave and works long hours with no breaks. It’s one
evening when he is cleaning the floors he stumbles on a meeting, it turns out
they are running out of animals to farm, Abe being naïve thinking they have
plan (which they do) doesn’t think anything of it. That is until it is revealed
that they are planning on killing Abe and his race, where they want to turn
them into meat lollypops. Understandably Abe flees the scene and tries to
escape, making himself a wanted criminal in tandem. The story for original
PlayStation standards is rather engaging, yes it’s dark but there are scenes of
levity where the game can swap out the serious mask for a more humorous
outlook.
Gameplay is slow, intentionally slow as it encourages you to
take your time as Abe has the durability of a block cheese left out in the hot
sun as he can take as many hits as asthmatic bong user. The point of the game is to take your time and
be methodical about your approach, as stealth is key as well saving your fellow
Mudokons.
Gameplay is not the discussion of this editorial; I want to
talk about the environments and atmosphere from the different areas, sound
design and music. The environments are what truly stand out in this game, even
over 20 years later these pre-rendered backgrounds hold up really well. The different
areas you explore are varied, oppressive and sometimes beautiful, from the
blood soaked and rusty floors of Rupture Farms to the ever stretching trees of
the forest of Paramonia. Each area is distinct from one another, and these can
fill you with dread or make you relax it is truly is a testament of how
creative the level design is in this game.
The music and sound design is something that has stuck with
me throughout the years; it even begins before the game starts. As the game
loads you get a noise which I can assume is being made by Abe, then the ominous
main theme slowly chimes in and you see Abe’s adorable face appear greeting you
with “Hello”. Honestly as a child this main theme scared me a bit, it was due
its unnatural sounds with that deep bass note in the background constantly
droning. It’s something that carries on throughout the game, from the
industrial and metallic tones of Rupture Farms to other worldly realms of the
temple of the Mudokons.
Sound design is something that haunted me as a child as well;
the team at Oddworld Inc. did a fantastic job with sounds. This can be the more
comedic sounds of sneaking around, which sounds like someone to trying to break
in a pair of rubber pants to the heavy breathing of Sligs as they sleep. The sounds
that get to me to this day are from the wildlife, the hisses that the Paramites
make as they defend their nest truly get to me or the Slog’s barking and growling
as they chase me down left me in a state of panic. Speaking of panic, the noise
that Sligs would make when they spotted you terrified me, coupled with when I’m
running away I can hear their mechanical legs getting faster and louder as they
chase me down.
It’s easy to see why people still talk about this game in a
good light, even over 20 years later people reference it whether be certain
lines, noises or the soundtrack. Abe’s adorable little face has been solidified
in gaming history, which it makes me want more from the titular Mudokon. If you
haven’t given this game a play, I would recommend the original as I think the
art style is better but the remake is also good.
I remember by brother playing this when it first came out. Never played it myself but I do believe I have a copy on GOG. Maybe it's time to give it a go :)
ReplyDeleteOh it truly is a wonderful piece of art in the interactive space!
Delete