By Sam Coles:
Childhood is something that is very important, where it
shapes you into the person that you are today. There are certain pieces of
media that you associate with your childhood, whether it is films, television
shows, books or even video games. When I was around 5 years old my father
bought us a PlayStation, there was a game that came with it and that game was
Spyro the Dragon. What made this game stick with me over 20 years later? Is it
the characters, the environments or the gameplay?
Spyro the Dragon starts off innocent enough, where the
dragons of the Artisans world are being interviewed on television. The main
antagonist Gnasty Gnorc is not favourable with the snarky comments thrown at
him, so he turns them all into the crystal statues minus the small purple titular
dragon. The story is not special by all means, but it does offer some humour
with the quips and jokes.
What makes this game stick in my mind nearly 21 years later?
Well let’s start off with the worlds. People often say that the original Spyro
is bare bones and lacklustre, but to be fair it is the first game in the series
and honestly it is my favourite out of trilogy. I think the original game has
the best set of environments, as it sticks to the high fantasy environments
that are inspired to a certain extent from Tolkien. From the Artisans home
world, the Magic Crafters to the boggy swamps of the Beast Makers all the
worlds are memorable and unique which have stuck with me all these years!
The first time I entered the Artisans World I was greeted
with a beautiful soundtrack, coupled with rolling green hills that even today
the original graphics are impressive considering the hardware. I remember
exploring each nook and cranny looking for secrets, while I experimented with
Spyro’s abilities and movement while I collected gems. I remember being intrigued
by the various portals dotted around the world, and when I entered them I was
excited to be transported to a different world from the twilight of the Dark
Hollow to the peaceful and open spaces of Stone Hill. All have their music,
themes and enemies for you to combat which some would scare me as a child due
to the crude depictions of the limited hardware with their polygonal look.
The music is truly a standout, if you were to play any track
from this game without telling someone where it came from they would know, even
people who don’t play games know the music. That is because it was expertly
crafted by the former drummer of The Police Stewart Copeland; he played through
each level to get a feeling for the environment and would write the musical
score at the same time. What we got with the end result are catchy and
sometimes atmospheric tunes, from the upbeat Magic Crafters to the haunting
tones of the damp swamps of the Beast Makers.
Speaking of audio the overall design of the sounds is
something that is iconic in its own right, with aspects such as collecting
items, enemy noises and feedback when you break boxes etc. They are sometimes
subtle such as when you just miss a gem where your dragonfly friend Sparx picks
it up; you get this pleasant and satisfying buzzing. The audio feedback when
you break boxes is always fantastic, where you head-butt metal crates with a metallic
twang with an eye piercing shatter. Spyro’s fire breath is satisfying to use,
this again is because of the excellent sound design where you hear the wooden
boxes explode into charred splinters, where there is nothing more than embers and
gems.
Spyro is a game that will stick with me for another 20
years, and I think that is most people’s attitude if they grew up playing it
like me. It was fantastic of Activision last year to remake the games in one
collection, where I got a feeling of being a child again as I explored the world
of dragons.
It's such a great game. I didn't own this one but used to play it at a family members house every now and then and it still flashes me back to childhood
ReplyDeleteIt was a joy to revisit last year when I reviewed the Reignited trilogy. It's such a wonderful game! :)
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