By Sam Coles:
I often look back at games released on the Xbox 360 and PS3
and think wow it was released that long ago, it’s hard to believe that
games from that generation are 10 plus years old. When Assassin’s Creed II was
first announced I was in secondary school at the time, this was when I wasn’t
following the games industry at the time and I would know about new releases
when I would walk into my local Blockbuster. It is considered to be the best
game in the Assassin’s Creed series, while I don’t agree with that statement I
can see its legacy 10 years later as it improved on every aspect from the first
game. Not only that it was the setting and protagonist that captivated gamers
all the way back in 2009, I want to reflect on the game and why it is special.
What immediately stands out in Assassin’s Creed II is the
setting and protagonist, for one we are no longer in a war torn Jerusalem
instead we are in a thriving society in 15th century Italy. We step
into the shoes of Ezio Auditore who is a cocky and charming ladies’ man, and
what is great about him is that he tends to take things less seriously than Altair
don’t get me wrong he does take things serious in the right scenarios but he
tends to be more funny. He immediately stands out as soon as you enter the
animus because he doing what he does best, taunting someone as he smirks about
copulating with someone’s sister.
I think what else that has stuck with me over the years in
this game are the locations and cities, the problem in the original Assassin’s
Creed the cities and locales tend to blur together. Now this was due to technical
limitations at the time, but everything felt drab, however Assassins’ Creed II’s
cities are beautiful, colourful and vibrant from the water filled streets of
Venice to the bustling markets of Florence. Each city has their unique look to
them, not only that the dynamic day night cycles can dramatically change the
look of the location. My favourite is Venice at night during a festival where
you see the locals celebrating, where you see the masses being entertained with
fire shows. It’s the subtle details that makes Assassin’s Creed II’s world feel
more alive compared to the first game, which felt rather static and artificial.
The music is something that is still in my mind a decade
later, composed by Jesper Kyd he was a bit of a household name with video game
musical scores as he composed anything from Hitman to the original Borderlands
at that point. His scores tend to be subtle and not over the top, but they can
have emotional weight to them such as my favourite track Ezio’s Family, which
makes me tear up do to its association of the fate of his family. Plus his
tracks have tense and unnerving atmosphere and somewhat eerie, especially the
tracks that play when you are exploring Venice. It’s easily one of the best
soundtracks in video games and I urge you to go and listen to it.
The gameplay was given a well-deserved shake up from the
first game; the problem with the original game was that the objectives were the
same where you would eavesdrop, follow, pickpocket and then assassinate your
target. Now that sounds fine on paper, however they play out in the exact same
manner, Assassin’s Creed II ditches that formula and goes for a more organic
design where do those things but you have different ways of perusing said endeavour.
Combat was more or less the same in this game as you could
stand there and counter kill about 20 people in one sitting, but the variety of
weapons was significantly increased. Yes you still had hidden blades but this
time as a pair, which made for some fun duel assassinations plus you could use them
as a stand weapon in a fight. Not only that the hand to hand combat was greatly
improved, where you could feel the weight of each punch of a combo, but you
could also disarm enemies and stick it where the sun don’t shine.
Climbing was improved too it felt fluid and natural, in the
first game the climbing was stiff, clunky and unintuitive where it was unclear
what could or could not grab on to. However in Assassin’s Creed II you had more
abilities to scale a building such as a nifty high jump to grab higher ledges,
and movement that was faster. It was a great improvement and it kept on
improving as the series progressed.
Assassin’s Creed II back in 2009 felt like an apology to gamers;
don’t get me wrong the original game is not inherently bad it was just a flawed
product. Assassin’s Creed II addresses most of the problems and is truly a
wonderful experience that everyone should play.
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