Tuesday 19 March 2019

Editorial | Ocarina of Time: A link to my past.



By Sam Coles:

There are games that people form attachments to over the years, some games may age as technology progresses but some will swear by its legacy. This is always the case whenever I hear people talking about The Legend of Zelda: Ocarina of Time and I understand why, even nearly 21 years later the game is still being talked about in high regards. I want to take the time to talk about the game and reflect upon why this game is so special.

What stands out to me to this day is when I boot the game up with the intro sequence where we see Link ride his horse across Hyrule Field; every time I play this game I can’t help but watch the entirety of this intro. You just hear the clops of Epona’s feet then that beautiful piano piece kicks in before the titular ocarina seeps through, as we see Link traverse the beautiful (at the time) field from night time to dawn. It sets up what is to come with the journey and it is very emotional, with the music and the landscape ahead. To this day I adore this intro sequence, and honestly no Zelda game has captured this, with the only close exception being Twilight Princess’ introduction.

The story is something that was nothing new as it was basically a 3D interpretation of Link to the Past, but how it was presented was cinematic with beautifully directed scenes. You may laugh now as the character models are crude as well as there being no voice work, but for 1998 this was a big deal. What carried it was the well written dialogue with various grunts and moans coming from characters from time to time, I can imagine what these characters sound like just by reading the text, from the wise Deku Tree to the maniacal Ganondorf.

Gameplay was somewhat of departure, yes you still did the usual Zelda stuff by adventuring and raiding dungeons, but to take from Egoraptor’s video from a few years back, the combat and exploration have been separated as oppose to being one cohesive experience. I don’t take that much issue with this as Egoraptor does, as to be honest it makes sense to have it this way due to the extra dimensions. Exploring does feel slower as Link’s movement speed goes for a more realistic approach, but the areas that you explore aren’t too big so it’s a nonissue.

Combat on the other hand is simple, but satisfying due to the feedback through visuals and sound design, with Link’s yells and explosions of parts of enemies makes for an exciting combat encounter. The only aspect of the gameplay that gets stretched to its limits is the inventory management; this is most prevalent in the Water Temple where you constantly have to swap from your normal boots and iron boots. Fortunately this issue was remedied in the 3DS version, as you had extra inventory spaces on the touch screen where you could put your boots.

How can I talk about Ocarina of Time and not talk about the music, the score is one of the most memorable in the series that is constantly referenced across the internet. From the whimsical melody of the Kokiri Forest to the dark and brooding tones of the Shadow Temple. All have their thematically appropriate themes, and there is not a single track that is forgettable.

Ocarina of Time is still a timeless classic, has it aged as well as some nostalgia quivering fanboys would let you believe? No of course not, but I still fully understand why most including myself still love it. It’s a world with childlike wonder, with a beautiful soundtrack and interesting and unique locales to explore! Do I recommend it today? Yes, but the 3DS port is the way to go, as the original N64 version makes my eyes bleed as it runs at 20 frames per second for the most part. It’s still a wonderful game, and it should be experienced by every generation in the gaming community!

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