By Sam Coles:
Time is such a fragile existence, what may feel like five
minutes ago could end up being 10 years ago. This is especially true when it
comes to video games, as they can take half to even a decade to make due to
complexity, or just general development issues. 6 years ago Rockstar Games gave
us one last gem for the Xbox 360 and PlayStation 3 in the form of Grand Theft
Auto V. A game that took five years to make, which was met with the classic
Rockstar slow and drip fed marketing where it was announced in 2011, where we didn’t
get to play it until 2013. I want to take a trip back to why to this day we are
still talking about it, so I grabbed a copy for the Xbox 360, put myself back
in my shoes when I was 20 years old and hit streets of Los Santos.
The question that is often posed when it comes to open world
games is what makes them so special? Is it the characters? Possibly! The
gameplay? Close, no what makes open world games special, is the world itself
and how the game lets you explore it. The thing about Rockstar when it comes to
exploration it doesn’t hold your hand, from the word go you can explore the entirety
of GTA V’s map, gone is the arbitrary
system of locking islands off for story purposes. No, instead this time round
Rockstar North created this seamless world, where you are not bound by barriers
or loading times (unless you are switching characters).
What region did they decide to go with? Los Santos, well in
terms of the city as they also had the outskirts which consists of deserts as
well as rich and vegetated countryside in the state of San Andreas. What is
beautiful about the open world is that it will reflect the current situation of
the area, for example if you are in a deprived area it will show it through
rusty cars, people who are more liberal with their gun control and police
constantly chasing people who aren’t you. Whereas on the over hand, head up to
the more wealthy areas of the elite, you will see sharp suits, expensive cars
and houses that tower over the very hills they stand on. It’s this attention to
detail that Rockstar finally got right, where in their previous GTA games they
were limited by the technology.
Playing this game on the Xbox 360 for this article actually
stunned me, this level of graphical fidelity shouldn’t be on this console. Even
back when this game released the Xbox 360 was severally out of date clocking in
at 8 years old at the time, how Rockstar pulled off this wizardry is baffling,
you have beautiful sunrises and sunsets that give a warm red glow as you slowly
drive into the darkness towards the Alamo Sea. Rain effects that make your
playable character wet, while it creates puddles that splash as you drive and
walk through it. Not only that the lightning that dances across the sky, where
it lights your path in the pitch black night as you traverse.
The details don’t just stem from the landscape, NPCs will
react to you appropriately something that they took from Red Dead Redemption.
People will compliment your car, clothes or insult you if you are rude or if
you dress sense is questionable, and the funny part is you can retort back to
them in a rude manner. Yes I know this was somewhat of a thing in GTA: San
Andreas, but it feels more organic in this game, and I never heard a repeated
line.
Grand Theft Auto V is a game that I feel we will be talking
about 20 years from now; its beautiful landscapes still stand the test of time.
For a game that was originally design for out of date hardware, it is
staggering how it looks this good. It is a true testament of how Rockstar can
craft a convincing world, where everything is seamless, NPCs that have their
own schedule as well as it being a blast to explore on your own. It is a game
that will be regarded as a piece of art with in the video game medium for years
to come.
Rockstar has such an attention to detail and I think what makes them so relevant in today's gaming world is their ability to really project their worlds and characters in such a fleshed out way that they are almost believable. They set the standard like Crysis did in the early 2000's. I really don't think rockstar knows how to fail. They do what we want them to but on their own time. Can't be mad at that when everything they've released in the last decade has been game of the year worthy and most of their titles see releases upon multiple console generations.
ReplyDelete