By Sam Coles:
Capcom have been on a bit of a comeback for the past 3
years, after their somewhat bad streak since Resident Evil 6. Since 2017 Capcom
went back to the drawing board and produced games that what made them great, we
had a soft reboot of the Resident Evil series with 7th entry, the resurgence
of Mega Man, Devil May Cry returning with the white haired demon hunter and of
course the remake of Resident Evil 2 in 2019. Now they are bringing back the
somewhat underappreciated third mainline entry, Resident Evil 3: Nemesis. I
want to talk about the original game, and why you should be excited for the
remake that is coming out in April of 2020.
Resident Evil 3 takes place on the streets of Raccoon City,
where it both takes places before and after the events of Resident Evil 2. This
time we step back into the boots of Jill Valentine, where she is sitting in her
apartment when the viral outbreak happens where she has nothing more than her pistol
and casual attire to help her get through the night. It’s not long until she
discovers that she is being stalked by a B.O.W (Bio Organic Weapon) called
Nemesis, who has been tasked to hunt down the remaining members of the
S.T.A.R.S unit who were involved the Mansion incident of the first game. The
story was actually more involved with this game, but that doesn’t help the dreadful
voice acting that was still present in the series at this point.
The gameplay took the familiarity of Resident Evil 2, but it
put more of an action spin on it as you were against all odds in the scenario
presented to you. The zombie count on screen was turned up to eleven, while at
the same time you were constantly stalked by the titular Nemesis as he could
break through walls at any point of the game or just randomly turn up in alley
ways or offices in the police station. There was more of an emphasises on
fighting than running away in this game as you had more ammunition compared to
the first two games, yeah sure the camera was still fixed and you had to
managed your inventory but combat was put the forefront especially with the
Nemesis encounters which will get into now.
Throughout the game you will be pitted against the
terrifying hulk that is Nemesis, where it will give the option to either fight
or flee. Most players at the start of the game will understandably flee,
however if you choose to fight the high risk and reward situation is great as
you will be given gun parts for high powered weapons. This incentivises for
players to get their hands dirty and face what seems to be an opposing foe
right off the bat, the rewards for doing so are worth the player’s time.
What helped was Jill’s increased movement speed and
mobility, now this may sound like a trivial addition these days but the addition
of a quick 180 turn made combat feel less of a chore plus made the Nemesis
fights more bearable. Not only that she had an extra dodge ability so you could
move out of the way of zombies, but it was a bit temperamental as it was eerily
precise to execute.
You would think that the ramp up to action would sacrifice genuine
scares; you would be wrong as you have this overhanging anxiety of when Nemesis
is going to burst through the wall. There are moments where all you can hear
are your footsteps, and then you hear the hulking the monster mutter “Stars”
and he suddenly comes crashing through a wall. You then have this sudden panic
wondering how the controls work as you struggle to fight or run away, and it is
glorious as the tension goes through the roof.
Resident Evil 3 is a game that was a different take on the
series, and it makes me very excited about the upcoming remakes with how they
are going to take the current gameplay methods and amplify them. If you can I
would recommend playing the original Resident Evil 3 before hopping into the
new game, as it will give you a better outlook of the remake when it arrives in
April.
This giant is scary.
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